How To Write Adventure Modules That Don't Suck by Anne K. Brown, Mike Breault, Jobe Bittman, Timothy Brown

How To Write Adventure Modules That Don't Suck

Anne K. Brown, Mike Breault, Jobe Bittman, Timothy Brown

162 pages first pub 2017 (editions) user-added

nonfiction adventurous informative medium-paced
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Description

Many years ago, when Goodman Games was first starting out, many sage elders in the industry gave Joseph Goodman advice on what to publish. The most common advice received was: "Don’t publish adventure modules. They don’t sell."What we have learned...

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